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Showing posts from July, 2018

Duskrats: A Primer

In Eclipse Perilous, the majority of the enemies that are swarming the ship are versions of the people and critters who have been corrupted by the shadows pouring forth from the eclipse. They appear as ghostly forms made out of a purplish mist, which appears to darken and condense deeper within the creature itself. Think of it like seeing a person with thermal imaging, except instead of registering heat, it is registering darkness.

This is the Duskrat, one of the first few hostile creatures that the player will encounter in Eclipse Perilous. Dusk creatures tend to hunt in pairs or packs. Rats specifically will stealth, distract, and backstab. Physiologically, these creatures are made of shadow. Picture a thermal image ala Predator, but switch the color palette to purple. Devblog in bio. #gameart #pixelart #survival #horror #roguelike #gamedev #unity #indiedev #indiegame #eclipseperilous A post shared by Inigo Gonzalez (@ceritusorbis) on Jul 11, 2018 at 3:31pm PDT

Anyway, let's ge…

Pivot

Alright. Clearly this devblog has fallen by the wayside; it has been months since my last post. There's a really good reason for that, however. No, it's not because I've stopped developing. I had actually gotten far enough to draft up wireframes for the game's UI. Rather, I've pivoted the project altogether. Previously, Fractal was going to be an Interactive Fiction series, however after giving it a ton of thought, I've realized that I want to develop Fractal across multiple genres. Because the stories are fairly diverse, they actually would be better if they're in different genres as well. Specifically in genres that I personally love to play myself: roguelikes, strategy, adventure, and rpg's.

Instead of developing ONI, I've pivoted to Eclipse Perilous, which will be a steampunk survival horror roguelike with crafting elements. I love roguelikes. I must have been eight or nine when I was introduced to the game that spawned the whole genre - Rogue. …