Skip to main content

Elemental Pests: The Æther Gremlin

Dusk creatures are not the only enemies the player will encounter. As with any ship or boat, it has its own type of pests such as bugs, birds, and rats. In Eclipse Perilous, the airships of the Sky Nation of Albion is beset with pests, albeit the Elemental kind.

Here is one such pest: the Æther Gremlin.



Elemental Traits
Resilient. Elementals are typically moderately resistant to all forms of damage. This includes physical, psionic, and other elemental damage types.

Swarm. Individually, each Elemental poses little threat - they do little damage and have little health. However, all Elementals are known to gather in swarms, which is a far more dangerous encounter.

Combines. When enough Elementals are present, they will merge into an Elemental Lord. Lords are incredibly dangerous and should be avoided at all costs.

Æther Gremlin Traits
Made of Æther. Or, in other words, lightning. Their attacks will do elemental lightning damage, which is amplified by metallic armor and equipment.

Eats Metal. Æther Gremlins don't actually eat anything, but they have the ability to disintegrate metals at a very rapid rate. Any metallic armor, weapons, and accessories that are being worn or wielded by the player will degrade at a higher rate when fighting these creatures.

Misc Design Notes
After I drew the initial concept, I realized that they would look more interesting if they were squatter rather than skinnier. I think my next iteration for these creatures will be somewhat different.

In any case, all of the elemental creatures will be some sort of swirling mass, be it æther, earth, fire, or water. Each elemental type can merge into a specific elemental lord once there are enough of them in a certain area and they have been agitated into hostility. For example, Æther Gremlines will merge into an Æther Lord if they are attacked by a pair of Duskblades. They may also merge into the Lord if the player gets a bit too close for their comfort.

I am considering the possibility of lords also merging into an Elemental King. That would make for one tough beastie to defeat.

Comments

Popular posts from this blog

Resolutions Schmesolutions

When I was in high school, I had a somewhat chaotic approach to cleaning. It began when I got frustrated by a cluttered desk, and dumped everything on the floor. I put back only the things I absolutely needed, shelved a few other things, and threw away everything else. This turned into a cleaning ritual where everything was classified as "keep", "store", or "discard". The goal was to discard as much as possible while treasuring only the things I truly wanted to keep.

Over time, that habit of mine evolved into something different. It became the cornerstone of my minimalist lifestyle. I learned to judge who and what I needed to treasure, and who and what I needed to discard. But it wasn't only about surroundings - it was also about self. I always found the idea of a classical hermit living on a mountain somewhat appealing, and I made many decisions to reach a reasonable interpretation of that. The path was much rockier than anticipated.

Anyway, at the b…

Coding schmoding: Populating Levels

Apologies for not updating last week. I ran into a number of problems while trying to put items in levels. It certainly sounded simple enough, right? If there's room for something to spawn, then spawn it. Boom, done.

Of course it's more problematic than it first seemed. Long story short, last week I spent a good chunk of time trying to figure out why functions I wrote weren't spawning anything at all. I don't recall all of the problems, but it was just one thing after another. You should have seen my browser tab - it was filled with Unity reference pages.

In any case, I decided to pick it back up this week, and finally got some progress forward.

Lots of learning and coding these past couple of weeks. Been trying to randomly spawn objects in the game world. Took longer than I wanted, and it's still wonky. Making progress, though. My sanity thanks liquor and pot. Read the Devblog in bio. #gamedev #gamedesign #indiegame #indiedev #solodev #indiestudio #prototyping #bsp…