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Floor Tiles - How Much Is Too Much?

You might be wondering what it is I've been working on these past few weeks... Well, flooring to be perfectly honest.



For the most part, the ship will have multiple environment tilesets based on what deck the player is on. For example, there will crew quarters, command, observation, science, engineering, and so on. Each of these will have similar but unique tiles in order for the player to immediately know where they are.

For now I've been working on the starting deck - the crew quarters. Surfaces are mostly plain brass with the occasional grating. But seeing just plain floor tiles is kinda boring, so even the floor needs some spicing up. We'll need to see some blood, blast marks, scratching, and so on. I also want to vary each iteration at least three times. For example there will be multiple types of blood and damage variations, such as streaks, pools, scratches, and tears. Plain floors will also have varying degrees of scuffing. This is just to keep the environment from looking too much alike step after step.

 I've also come to realize just how much work that is going to create, but it will be worth it.

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