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What's the opposite of unravel?

Can't seem to think of the word at the moment. Anyway, apologies again for the super late blog post. Not that anyone's reading, but that's neither here nor there. This is supposed to be a minor test of discipline, and I keep shrugging it off. To be fair, I've typed up posts. I just haven't published many of them. I typically give myself time to edit before publishing, and the last few especially didn't seem to cut it on review.

This time, I'm just going to spew out whatever I've been doing and just straight up publish. Again, I apologize for the many errors you'll see. Not really caring, just want to get more activity going again.

Anyway, I had mentioned previously that I found a tool called RogueSharp. I was having difficulty understanding it, because I'm just not familiar with RLNet in the first place. I then tried to find people who had already created a translation, which took a little time. I ultimately found the RogueSharp Tutorial Unity Port, which works absolutely perfectly.

Mad, mad props to Olivexe for the amazing work - thank you!

Understanding what the code is doing everywhere is imperative to me getting this right, and it supersedes everything else, to be honest. I thought about running every project - art, code, marketing - parallel to each other. But this Port is a tool that I need to understand thoroughly before I can start all that again.

I've never been very booksmart, to be honest. I hate "studying" by burying my nose in a book. I've always preferred to just experiment and see what I can figure out from there. But having the tutorial there means that I can play with the code as I go along, which is a great learning environment.

Once I'm done figuring this thing out, I'll be able to more correctly identify a when I can hit an Alpha stage. Right now, I think it's doable to hit it this year.

Stay posted!


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